Session G052 - Introduction to the Object-Oriented Paradigm

SHARE 69
August 23-28, 1987


Object-oriented programming was initially developed by Alan Kay at the Xerox Palo Alto labs and brought into commercial use at Apple and other places. In the object-oriented model, a system is defined as a collection of subroutines that communicate by passing each other messages. These routines know nothing about each other other than the message formats supported. In system design, you build a model of your environment by designing routines which:

In particular, a major emphasis in the discipline is to delay implementation details until the last possible minute. Leave details about files, formats, data structures and so forth to the low, low, very low-level routines.

Object-oriented systems have a number of good properties:

In OOP, you are supposed to build a library of routines to handle standard messages. Later development for another system might be able to take some advantage of this routine library. The notion of a subroutine is known to us all, but I imagine we don't make full use of it. A comment made at the session was:

"Engineers build machines with off-the-shelf ICs, circuit boards, and large components. They do not design at the discrete level anymore. However, software people ALWAYS design at the discrete level!"

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